• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    9 months ago

    Except that Quake is a good engine.

    GameBryo is and has always been shit. There are other games from competent devs on that engine, and they also are full of problems.

    Building a house with a solid foundation is still important. Quake is bedrock. GameBryo is sand.

    • Pseudonaut@lemmy.today
      link
      fedilink
      English
      arrow-up
      0
      ·
      9 months ago

      Why is everyone always saying GamBryo is shit? I hear this over and over again, but I never hear why.

      • Hossenfeffer@feddit.uk
        link
        fedilink
        English
        arrow-up
        0
        ·
        9 months ago

        I think it’s because it was designed to be able to handle hundreds of persistent objects in a scene as a priority over graphical performance. That’s why Bethesda games have so much collectable junk - because they can.