Sometimes I can tell when my current DM fudges a roll to miss an attack or reduce damage. He has a tell in the specific way he pauses and breathes before announcing the roll, then tries to hurry to the next turn, which only seems to happen when someone is in a life-or-death scenario, but “luckily” survives.

Should I let him know he has a tell? Will it be less fun (or more stressful) for him if he knows I know?

  • qwamqwamqwam@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    1 year ago

    I would let him know that he has a tell, yeah. As for whether or not rolls should get fudged, I guess it depends on what you’re trying to get out of the game. For me and my players, my emphasis is on the continuity of the story I’m telling, so I tend to fudge rolls to keep things moving along.

    • Chetzemoka@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      Yeah we always played the same, number one focus was on the story. So if a dice roll was likely to completely trash the story continuity, everybody kind of accepted a little fudging now and then. But only for that very specific reason.