- cross-posted to:
- apple_enthusiast@lemmy.world
- cross-posted to:
- apple_enthusiast@lemmy.world
Who would’ve thought? This isn’t going to fly with the EU.
Article 5.3 of the Digital Markets Act (DMA): “The gatekeeper shall not prevent business users from offering the same products or services to end users through third-party online intermediation services or through their own direct online sales channel at prices or conditions that are different from those offered through the online intermediation services of the gatekeeper.”
Exactly my thoughts. “Let’s jailbreak this, bypass that, circumvent that one thing…” Why do you subject yourself to this with a device you paid hundreds of dollars for?
As much as I’d like to have an iPhone, I’d rather not.
As an aside, it’s the same thing with game consoles. Is the whole “you must be connected to the internet” thing still happening? That’s what has been preventing me from getting a new xbox, for example.
I remember way back when I had my iPod Touch 4 (haven’t touched Apple since then) that I (intentionally) jailbroke it simply by tapping a button on a website in Safari. It was an exploit that used a bug in iOS’s PDF software, I believe.
I remember that technique as well. I thought it was neat.
Steam Deck is pretty awesome in the offline gaming regard, if that’s what you might be looking for.
Uh, it’s actually quite the opposite, most games you need to at least open them one time while connected to the internet for offline to work.
https://www.youtube.com/watch?v=itBscLjRCPc
But that is not the fault of Steam Deck, which was discussed.
I’d argue that there are a lot of offline mode frustrations with Steam but none of them are Steam’s fault, they are all due to individual games online requirements or DRM implementations.