Emu VR is a game that gives you a virtual room that you can customize like crazy. You can play all your emulated games, watch movies, listen to music, etc. It even has multiplayer! Just recently they added support for user generated content (UGC), and the community has been adding tons of stuff. Even if you don’t plan to play, their discord has tons of retro game content as the community is often hunting for old games and 80’s/90’s paraphernalia.

I’ve been slowly customizing my room, enjoying playing older games in a way that gives you that same feeling as back in the day. I noticed this community posts similar stuff and I think you guys would like the vibe. It’s free and not too difficult to setup!

  • RHOPKINS13@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    6 months ago

    I’ve known about EmuVR for a long time now. I absolutely love the idea. I don’t have VR yet, and I don’t want to spoil it for myself by playing without VR. Right now I’m torn between waiting for Valve’s “Deckard”, buying the Valve Index, or buying the Quest 3. I have an RTX 4090, so I know my computer is more than capable.

    I can probably count on one hand how many things I’m excited to do in VR, and EmuVR is one of them.

    • Redkey@programming.dev
      link
      fedilink
      English
      arrow-up
      0
      ·
      6 months ago

      Anyone who’s interested in VR but doesn’t want the high outlay or to commit to particular hardware just yet, and has any half-decent Android phone, should check out VRidge RiftCat. It turns your phone into a Steam-compatible VR headset; just get one of those head-mounted phone holders and away you go.

      VR controls can be an issue; the software lets you fake them with a standard game controller, but I haven’t found any easy way to have full VR controls (real first-party VR controllers all seem to be tied to the headset, and third-party software that uses things like Wii remotes and Sony PS Move controllers seems complicated and fiddly). But for this EmuVR I don’t think that VR controls are likely to be a sticking point.

  • billothekid2@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    6 months ago

    Coincidentally, I spent about two hours last night just finding pictures I could use for posters. Then I downloaded all kinds of user made content, and haven’t even gotten into doing anything with it yet. I’ve only actually played one game so far. Lol

  • simple@lemm.ee
    link
    fedilink
    English
    arrow-up
    0
    ·
    6 months ago

    Oh hey, this reminds me of Anarchy Arcade from back in the day.

  • Voroxpete@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    6 months ago

    Oh that is genius. I doubt I would ever make much use of this myself (hell, I don’t even own a VR headset), but I can 100% see the appeal, and the audience it’s intended for.

    VR games have generally been a very limited product in terms of their appeal (mostly because its almost impossible to solve the movement problem, and games mostly depend on movement), but I think VR does hold fascinating potential as a tool for long distance social interaction. The ability to give the feeling of sharing physical space to online interactions is something that only VR can really offer.