Its a game where you ride a grocery cart down a hill and have to avoid obstacles. The hill is infinitely long and your score is based on how long you can go.
Maayyybe unlike the usual lanes type system of an infinite game, where you can only move left and right into locked positions, in this game you can move freely left and right. With sway, and hitboxes?
Small cast of characters where each one has abilities and perks. And because its my idea… I want them all to be cute girls who are delinquent and dirty, as opposed to the usual princesses. I’m thinking a style a bit like Splatoon.
Fetch with your dog simulator.
A first person game where you throw a ball for an AI controlled dog. You get a score based on how well the dog can catch the ball, assessing things like distance, on the full, and whether the dog catches the ball in the air.
Areas are things like a backyard, a dog park, and wherever else. You could make one dog and add other breeds if you want to continue the project
why not an online/offline game ?
Like .Hack?
nah i mean a game working with a singleplayer/multiplayer system, like no man’s sky but better
a game where you have to pack your own bag of groceries at a self checkout kiosk without making the scale error out and avoiding direct confrontation with the attendant. and maybe bonus points for ringing up produce as cheaper alternatives.
A platformer where the characters have powers based on every fetish ever. All of them.
Make sure your game includes a large amount of crypto-only micro transactions
A puzzle game with simple graphics where you are the reanimated corpse of some environmental activist who was killed by being thrown into a chemical vat and flushed to the river. The forest brings you back to life with the goal of murdering
billionairesbad people who live in their mansions equiped with bunkers and panic rooms.potato
In depth character customization with meaningful impact on the game. Kinda like CDDA
Does it have to be a game?
Well I’m quite good at making games, that’s why I want to make a game. What else would you suggest?
A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primative and time consuming.
Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.
24 hours have passed and this is the winning idea! Congratulations!
I want to play this game!
I had some very similar ideas. This could be tied into some sort of a base management survival game like Rimworld. Start off with some educated people and nice survival tech like solar panels etc., friendly neighbours and ample access to information and so on. Then try to keep things going as time takes its toll on equipment and people and the climate gets shittier and shittier. First all fancy tech starts to get scarce when global supply chains start to fail and foreign imports stop. The internet starts to go down and you have to get your news via radio, then by mail and then as hearsay. At some point the local government goes fash and starts sending raids to you, or maybe it’s a nearby declining military power that rolls in with some rusty tanks. Neighbours start to get desperate as crops fail and savagery spreads. Or maybe it’s you who will be doing the rading and the cannibalism?
If you get far enough in the game that your original population starts to be replaced, you’d better hope that you managed to preserve at least some of their skills and knowledge by writing books and teaching the kids, because rediscovering shit is a whole lot harder.
Return to monke! One of my favorite ideas this far
Gotta work on the name so it doesn’t get confused with Return to Monkey Island. Then again, might allow you to get some accidental clicks.
I’m thinking an RPG Maker style game. You play as Morpheus, the god of dreams. Each level is a different person’s dream. When you arrive the dream is a nightmare fueled by past experiences and internal feelings. You have to journey through the dreamscape and find these factors and resolve them to heal the psyche of the dreamer and turn the nightmare into a good dream.
An example would be a dream where the dreamer is delivering a presentation in front of a classroom naked while the other kids and teacher make fun of them. As that scene plays out, you walk around the school and discover little tidbits about the dreamer. Some of these tidbits are external factors that led to the dream, like memories of people making the dreamer embarrassed for being themselves. You could resolve these by fighting and defeating them in the form of nightmare creatures. And some of the tidbits will be internal factors, like feelings of insecurity and defense mechanisms like reinforcing ideas, that give power to the twisted logic of the dream. These, you have to heal by pointing out the flawed logic and encouraging the dreamer to accept themselves. Once you do everything, you go back to the classroom and find the dreamer giving a TED talk to an enraptured and admiring crowd.
That’s “Psychonauts”.
Fucking really?
Yep
… Not that I’d mind another psychonauts
Okay this one sounds sick
Ah ADHD: the only way I can hold myself accountable and do something is if random people on the Internet holds me accountable
A digital card game where players can trade cards with each other. No big digital card game does this for fear of loss of profits.
I miss trading cards with my friends.
A game that is only perceivable through electric motors on your body