• Captain Aggravated@sh.itjust.works
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      5 hours ago

      The other day I was thinking about the movie Scrooged with Bill Murray, and how during one of the Scenes of Christmas Passed he got his girlfriend a pack of Ginsu knives for Christmas and how that’s on-theme for his character who is obsessed with TV because Ginsu knives were a big As Seen On TV product and how someone on the writing staff must have went to college to think of that.

  • DicJacobus@lemmy.world
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    7 hours ago

    GOG was good for acquiring and re-releasing OLD GAMES. somewhere along the way they decided they wanted to compete with the big platforms and be “We’re just like them but without DRM”

    I haven’t used GOG for years, they allowed me to relive a few of my old adolescence favorites, but stopped being useful to me a long time ago :/

    • AnyOldName3@lemmy.world
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      5 hours ago

      Selling old games and new games isn’t mutually exclusive, and more money tends to be spent on new games than old ones. It’s not unreasonable to expect that selling new games too could subsidise the work to make old games run on modern platforms.

      • DicJacobus@lemmy.world
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        3 hours ago

        i mean I get that, but what I was saying was the original purpose of the store became an afterthought.

  • aggelalex@lemmy.world
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    11 hours ago

    Let’s be honest, this was apparent for a long time. Steam, a centralised platform, has been making strides in Linux gaming and has been making innovation after innovation together with its steam deck. Gog, a forefront to freedom in gaming, barely did anything for the Linux gaming scene. No innovation either. Its just the simple (and well needed) premise of no DRM. It’s necessary, but not enough. It didn’t cater to its niche, it just committing to creating one under a premise. That’s not how you go forward. How does this connect to bad management? Well, I think that with good management gog would make different moves. And wouldn’t rest on its laurels so much.

    • douglasg14b@lemmy.world
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      54 minutes ago

      That’s… Largely a financials problem.

      Steam: $8-10 billion/y

      GOG: $80-120 million/y

      Steam can throw 10 GOGs worth of resources at a problem and barely break a sweat. Yeah, of course they are making huge strides, that’s how consolidation of wealth works when that wealth is actually reinvested.

    • blind3rdeye@lemm.ee
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      8 hours ago

      It’s pretty hard for GOG. Many of the things people don’t like about GOG are not really GOG’s fault, they are just a result of small market share. Steam is the bigger platform, and so naturally it gets priority for basically everything.

      You game doesn’t work on Steam? Then you’d better fix it immediately, because that’s where the bulk of players are. But if your game doesn’t work on GOG… well… maybe fix it when you get some spare time. (Or maybe don’t have a GOG version, because you don’t want to have to keep multiple platforms up-to-date.)

      So publishers and developers are generally less cooperative with GOG. And GOG themselves obviously have much more limited resources to do stuff themselves.

      Steam’s recent work with Linux has been great. And I do wish GOG would have something like that. But again, Valve has vast resources for that kind of thing - and they’ve been working on it ever since the Windows 8 appstore threatened to wipe them out. (That threat fizzled out; but nevertheless, that was what got the Linux ball rolling for Valve.) I’m in two minds about whether GOG should try to boost their Linux support. On the one hand, GOG is all about preservation and compatibility… and so it makes sense to have better Linux compatibility. On the other hand, it would be leaning further into a niche; and working on a problem that is kind of solved already. i.e. We can already run GOG games on Linux with or without a native linux version… it just could be nicer… Maybe it’s not a good use of GOG’s resources to go for that.

      (That said, when I look at their linux start.sh scripts and see cd "${CURRENT_DIR}/game" chmod +x * it makes me think they could probably put at least a bit more effort into their linux support.)

        • blind3rdeye@lemm.ee
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          1 hour ago

          Are you seriously asking how a piece of computer software might fail to operate correctly? As much as DRM sucks, it isn’t the only thing that can cause something to not work.

          • emeralddawn45@discuss.tchncs.de
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            1 hour ago

            No im saying theres no such thing as a “GOG” version afaik. Its just the game files. What features differentiate a ‘GOG’ version from the same game acquired anywhere else? Their whole business model is offering games without any DRM or storefront added features, you dont even need to use their launcher, you can just download the game files directly. Whereas ‘Steam’ versions have all sorts of code added to be compatible with Steam.

        • AnyOldName3@lemmy.world
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          5 hours ago

          It adds the executable permission (without which, things can’t be executed) to all the files in the game’s directory. You only need to be able to execute a few of those files, and there’s a dedicated permission to control what can and can’t be executed for a reason. Windows doesn’t have a direct equivalent, so setting it for everything gives the impression that they’re trying to make it behave like Windows rather than working with the OS.

          • emeralddawn45@discuss.tchncs.de
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            2 hours ago

            I mean i assume thats just easier to deal with updates where a game has multiple exe files that may or may not change names. Assuming everything in the directory is assumed to be safe, is there any downside to applying it to everything, aside from opening up the possibility of a user accidentally trying to execute like a texture file or something which I assume just wouldnt work? I actually don’t know and im curious.

            • blind3rdeye@lemm.ee
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              1 hour ago

              You’ve pretty much got it. It’s bad, but it’s not horrible. Trying to execute some random file such as a texture basically just doesn’t work… but only by luck. It’s possible, but unlikely that the data might look enough like an actual program to run and do something unpredictable.

              I’m not aware of any major reasons why its a problem to make everything as executable (and I know that when I open an NTFS drive from linux, all the files are executable by default - because NTFS doesn’t have that flag). From my point of view I just think its sloppy. I figure it can’t be hard for GOG to just correctly identify which files are meant to be executable. For most games its just a single executable file - the same one that GOG’s script is launching. And presumably the files that developers provided GOG have the correct flags in the first place.

              Anyway, not really a big deal. Like I said, I just think it’s a bit low-effort.

              • emeralddawn45@discuss.tchncs.de
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                38 minutes ago

                Yeah that’s fair, and im not defending the practice, it just made me think of some games that Ive seen that have multiple executables, usually with an inbuilt launcher that i have to bypass. Or when games used to come with a dx11 and dx12 executable. Personally i find that in itself super sloppy and annoying as well, but it makes a kind of lazy sense to just apply it to all the game files, in that its just one less thing to have to change if you make an alteration to the name of the executable file or add a new executable for whatever reason. Just one less possible failure point. But yeah I can see how its definitely not best practice.

  • atempuser23@lemmy.world
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    13 hours ago

    The launcher that they have is pretty rough. I downloaded it for Mac OS and it just wouldn’t run right. Kept closing down. If I could just download right from the website they’d have some money.

    If they draw is drm free games why only allow purchase through a custom launcher like everything else?

  • Destide@feddit.uk
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    15 hours ago

    People talking about money kinda missing the point this is a culture issue. They need to sort themselves out clean house if people can’t be reasonable for their staff.

  • NutWrench@lemmy.ml
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    17 hours ago

    There’s nothing wrong with the business model of selling older games at affordable prices. This is about poor management. (Or deliberately bad management by a “CEO” who was hired to destroy GOG to remove a popular choice from us).

  • Grandwolf319@sh.itjust.works
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    17 hours ago

    As a result, no one on the team has the courage to express their opinion. Under Gołębiewski, GOG typically makes business decisions that may be profitable in the short term, but may not contribute to the platform’s long-term growth.

    Why half ass things when your the good guy?

  • azuth@sh.itjust.works
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    18 hours ago

    The publication added that CD Projekt cuts jobs at its subsidiary every two to three years, with annual staff turnover reaching around 30%.

    As summed up by another former employee, “GOG has been acting well tactically from a financial perspective, but poorly strategically, and the current business model is likely running out of steam.”

    So nothing burger? Other than a corpo being anti-worker which is not news…

  • PugJesus@lemmy.world
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    19 hours ago

    Any other sources for this? Not for the job cutting, but for GoG’s business model going downhill? Haven’t big layoffs happened every few years since the start of GoG?

  • khaleer@sopuli.xyz
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    20 hours ago

    Ah yes, poles fucking up another good idea cuz they are not able to create a good working condotions yay

  • Coelacanth@feddit.nu
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    20 hours ago

    I really like GOG so it would be highly unfortunate to see them go under. I guess we really can’t have nice things in this day and age.

    • woelkchen@lemmy.world
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      19 hours ago

      GOG is a side project of CD Project, the makers of The Witcher and Cyberpunk. They are massively wealthy. If GOG goes down, it’s because CD Project lets it happen, not because there is no other way.