Ring of Ringing. Causes wearer’s ears to ring. When removed the ring itself begins to ring.
Ring of perception filter, when not visible (or mentioned recently) creatures forget it exists
Cursed variant applies this effect to the wearer
I reccomend this series
Here’s few of my goofy items over the years.
Lantern of in-sight: causes any object or entity you’re aware of and can keep a direct line of sight on to glow as bright as a non magical lantern. The lantern itself does not produce light. Had a player use it to highlight someone hiding in a crowd when the party failed to see them.
Jewel of Becoming: when activated the player became a gemstone for 1d6 hours. The rogue ended up exploiting this heavily by becoming a jewel and either having another player sell her or just being in the path of someone. Once she turned back she’d rob them blind and sneak out back to the party.
Immovable ladder: it was a rope ladder but the rungs in the middle and either end were immovable rods. This one the artificer cobbled together in game and I allowed for it. They spent a lot of time trying to figure out how to use it for more than a reliable way down from a second floor but never did manage anything wild. They couldn’t even really use it to go up because someone would still and go climb up there to set the top rod.
Maxwell’s Morning Tonic: a bitter, dark, and slightly oily potion that when drank, counts as a short rest or turns a short rest into a long rest. It also gives you a -1d6 to hit and sleight of hand. It’s just a strong coffee.
Maybe you can find inspiration in The Book of Wondrous Inventions.
In one of my dungeons, there was a trapped carpet which caused people who sat on it to belive they were riding a flying carpet. It was in fact an animated carpet.
One I made up for a caster who always missed their rolls was a sentient wizards hat ‘clippy’. “I see you were trying to cast Eldrich Blast, do you need help with that” and occasionally giving them advantage (they really were rolling awfully)
I was bad at RPing it though and that campaign ended shortly after anyway
Hammer of Dwarf Throwing.
Can only be attuned to by dwarves. As a bonus action, the user may expend a charge to be launched from the location of the hammer towards a target, leaving the hammer behind.
A bag of beach.
It’s a bag of holding that contains a pocket dimension, with a beach, some palm trees, and a cocktail bar run by an Orc who wanted to get away from all the violence in his tribe.
The characters can all crawl into the bag and the last to enter turns the opening inside out, making the bag disappear in the real world.
It only fits a light-hearted campaign cause it takes the tension out of a dungeon crawl and it’s insanely powerful cause it lets the characters rest, heal and replenish their spells.I’ve seen someone suggest wildmagic wands for a one shot.
I had a problem player, fell asleep during games, made other players uncomfortable with unwanted advances, would say racist things in and sometimes out of character, etc. So I decided to have a bit of fun on what I knew was going to be his last session with our group. He had wanted a ring of invisibility or a powerful magical crossbow. I gave him both.
The ring was not the kind you wear on a finger though, and he had to spend a full minute to put it on as it required some… prep, he was so imbarrest he never even tried to use it.
The Crossbow was hot pink, covered in glitter, and became soul bound as soon as he attuned to it which was as soon as he picked it up. It shot 4 Eldritch Blasts per attack action, and gave a free attack action every turn. It also compelled anyone within 100ft of the bow to refer to the wilder as Sparkle Bitch. Small price to pay, so he thought. Problem is, the Crossbow was a cursed item and after the wilder fired 20 shots, all the damage it dealt would be added up, multiplied by 10 and then dealt back to the wilder in an explosive cloud of pink glitter. I don’t recall the total, but was easily 4 times the players max HP. He was pissed, and that’s when I told him he was no longer welcome at my table.
That’s not that funny, it’s just being a dick.
Better to deal with this outside of the game and just tell them they aren’t welcome in your group anymore.Fwiw, and I don’t know if it was intentional or not, it’s embarrassed and wielder, not imbarrest or wilder.
Wand of paralyzing. Just tell them that. Then, when they get to use it, they find out that the wand actually just paralyzes itself and just floats in the air doing nothing. DM got me good there just as I had to perform a spell on a guard. Had to aggressively improvise afterwards.
Be careful in a more realistic setting, where the rod stays fixed in place (in its own reference frame) while the earth, the solar system and the galaxy all keep moving at thousands of km per second.
It’s just an immovable rod disguised as a wand
Rod of animal control: it only works on dogs and it only makes them follow you and perform basic actions like sit and give paw.
On closer inspection it’s just a chew treat
It will be eaten if the dog gets a hold of it
The dog gains control of the dog. I understand.
Ring of mirth - allows casting of Tasha’s hideous laughter 1/day, but afflicts user with Tasha’s hideous laughter whenever a 1 is rolled.
Vaguely influenced by Baldurs Gate 3.
Exploding Bag of Eidolon Dust : until the next sunrise, all your players exchange their character sheets clockwise, they have to play their party members character and class until then
Is this a body-swap thing, or just the players having to play different characters?
I didn’t think this much far, I just like interesting meta stuff, force players to play each other, add extra difficulty through not being used to their temporary “new class”
No worries. I’ve never played a ttrpg, just have a passing interest and thought I’d ask. Cheers!