nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 days agomessage-square23fedilink
minus-squareKichae@lemmy.calinkfedilinkEnglisharrow-up0·1 day agoAs if debelopment teams choose their projects in publisher ownes studios.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up0·18 hours agoThe project came before a publisher owned them.
As if debelopment teams choose their projects in publisher ownes studios.
The project came before a publisher owned them.