Yeah, a name should describe what it is or does, so if you have two turtles, and let’s say turtle1 wants to shit on turtle2’s lawn, you could name them shittingTurtle and victimTurtle. If the name alone tells you what its purpose is, that saves a lot of time for people looking at your code.
Is_Turtle is not a bad variable name.
Also, depending on the language, I suggest either camelCase or snake_case naming of variables. PascalCase is usually for defining classes or in case of C#, methods.
I’m gonna be honest I just used Turtle ad an example:X … when it’s actually like a GoldCost, GoldC and GoldH. Where GoldR is a reset var and GoldC is the paid value. GoldCost is self explanatory but I really spagettied it up XD…
Yeah, a name should describe what it is or does, so if you have two turtles, and let’s say turtle1 wants to shit on turtle2’s lawn, you could name them shittingTurtle and victimTurtle. If the name alone tells you what its purpose is, that saves a lot of time for people looking at your code.
Is_Turtle is not a bad variable name.
Also, depending on the language, I suggest either camelCase or snake_case naming of variables. PascalCase is usually for defining classes or in case of C#, methods.
SHOUTING_SNAKE_CASE aka SCREAMING_SNAKE_CASE is the best case for all use cases, because it gives you a chance to use its wonderful names.
I prefer REVERSEcAMEL
Thanks. I hate it.
I consider myself a collector of programming anti-patterns, but I didn’t have this one yet.
I’m gonna be honest I just used Turtle ad an example:X … when it’s actually like a GoldCost, GoldC and GoldH. Where GoldR is a reset var and GoldC is the paid value. GoldCost is self explanatory but I really spagettied it up XD…
Thank you for this. This is awesome.
shittingTurtle
andvictimTurtle
are going into one of my professional slide decks as soon as I think I can get away with it.