• ggppjj@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      2 months ago

      I’ve never used unity either, sounds like they used a property that means “variable time between frames” in a context that is expecting a constant.

      Almost sounds like they were setting up a “thing happens faster if your CPU is faster” type of logical bug that the engine is at least preventing internally.

      • gamermanh@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        0
        ·
        2 months ago

        DeltaTime is the old “tie the physics to the framerrate” thing old console games did because they knew they’d be running at a certain frame rate

        When I was learning unity for a week it was literally lesson #2 in 3 different video lesson series NOT to use DeltaTime like that

        • AlecSadler@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          Oh god. This brings me back to QBASIC days and how I upgraded my computer and it broke all my programs because I was an idiot and controlled time delays using for-loops, lol.