From Homestar Runner to Salad fingers to badgers, stick figure battles, and the End of Ze World, this — dare I call it an artform? — was a cultural touchstone for a generation.

Flash made vector animation available to the masses, and internet distribution of the relatively small video files was a piece of cake. With the filetype now essentially deprecated, the creators gone on to bigger and better things, the distribution sites shut down, it is a dead form. Most of it will be lost forever, although there may be someone archiving some of it for posterity.

  • simple@lemm.ee
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    1 month ago

    They’re not lost, most of them are archived via Flashpoint. The most notable ones have also been exported as regular videos on sites like Newgrounds. But yeah, I miss that Flash era where people made fun animations and games for whatever was on their mind.

    • Captain Aggravated@sh.itjust.works
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      1 month ago

      The thing I find that is lost is the blurring of the line between video game and animation. Homestar Runner cartoons were often interactive, they made several outright games but also the things that were closer to animations often had easter eggs in them, from (in Strong Bad’s words) dumb stuff that would pop up to entire extra scenes.

      Early Youtube had a thriving animation community, but given the limitations of video-based content they really couldn’t do those interactive elements, then Flash died, and now that culture is basically gone.

    • pivot_root@lemmy.world
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      1 month ago

      People jumped ship to prerendered videos even before the death or Flash, using Flash as the video player.

      It’s been over a decade since I learned this, but if I recall correctly, SWF animations that were large enough had desync issues with the audio and frames. The solution was to export the animation as an actual video file and play that back.

  • ccunning@lemmy.world
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    1 month ago

    I too have nostalgia for the animations of that era, but I do think a lot of those have been exported as videos and uploaded to YouTube. It’s not 100% the same but it’s better than nothing.

  • Frozyre@kbin.melroy.org
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    1 month ago

    Nah, they’re still out there in other forms. Some other people, have archived the SWF files (like StickDeath’s) on Internet Archive.

    I just miss going to the actual sites to view them in. I was going to say that Joe Cartoon was the last beacon of that but if you go there, it’s just YT videos all decorated around the site’s design. It’s not the same.

  • W.itjust.works@sh.itjust.works
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    1 month ago

    Is the tech no longer possible? I have a feeling of no current browser support and security issues, but could one just have a private server for hobbyists?

  • henfredemars@infosec.pub
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    1 month ago

    There are in-browser emulators written in JavaScript. Like any old content, I’m more worried about sources going down rather than not being able to run the flash.

    • Aatube@kbin.melroy.org
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      1 month ago

      The biggest one (also adopted by the wayback machine) is actually written in Rust (compiled to WASM).

  • Rai@lemmy.dbzer0.com
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    1 month ago

    hBomberGuy did a long video on Newgrounds! It’s amazing, but I think it might only be on his Patreon.

  • PraiseTheSoup@lemm.ee
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    1 month ago

    I’ve spent a lot of time looking for old stuff from Stick Figure Death Theatre to no avail. It really is quite sad.

      • eyes@lemmy.world
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        1 month ago

        They’re still making videos on YouTube at least once a year too! One of the two brother chaps who created it went on to work on the animated show Gravity Falls too.

  • PeriodicallyPedantic@lemmy.ca
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    1 month ago

    Many of the pure animations were done on newgro and they still work.

    But the games and interactive videos don’t work anymore. 🤔 I wonder what that means for animations that had a loading screen (even i made one of those, back in the day)

  • PeriodicallyPedantic@lemmy.ca
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    1 month ago

    I’m a little surprised nothing came to take the place of flash.

    There are lots of animation tools that export to video, and there are WYSIWYG web editors that allow for interaction and movement.

    But nothing really came out, built on html5, that let you easily create interactive motion narratives or games, so that you could just upload them somewhere.