- soldado
- vagabond
- grocer
- railwayman
- limb fetishist
- escape artist
- dick head
- samurai
- able-bodied seaman
- toad
I pretty much am the person on the left, I’ve never played genre and the only thing I’ve heard is “they’re hard”.
They are and in a weird way they aren’t… I didn’t play a WHOLE lot of souls likes. I finished Elden Ring, am pretty far into Dark Souls 3 and Lies of P, played some Dark Souls 1 and 2.
The thing is: Yes, you die very often for sometimes maddening and sometimes silly reasons, but you get better: The mechanics just start to “click”, you earn just enough souls to afford another level up or some piece of equipment, you learn the positioning of you enemies, their attack patterns, timings etc… And slowly and steadily you progress: Around the next corner, to the next boss, you beat the boss. Then you come back to an area you already visited and murder everything…
And if you can’t progress in any way there are summons (players or NPC) that can give you an edge or you try using consumables you forgot about…
Especially the Fromsoftware games have managed to hit that sweet spot where the game is challenging but (most of the times) doesn’t feel unfair or broken. It’s just an amazing piece of game design and you should try it. :)
It’s not the difficulty, but the time commitment the difficulty requires.
I enjoy games that are difficult that allow me to retry 5 seconds later. It’s why I can enjoy Super Meat Boy, Neon White, VVVVVV, etc despite my busy schedule that affords me maybe 2 hours a week for gaming.
For a Souals-like you have to spend way too much time retrying and attempting to get good.
That’s a fair point and I agree with you that it’s difficult to enjoy soulslike (I am referring to the game’s I played. I’m sure there are exceptions) in short bursts.
But I don’t know whether this is because of their higher difficulty compared to the games you mentioned (which I didn’t play a single one of) or because they’re overall slower games.
I loved Fallen Order which is very Souls-like because I was able to turn down the difficulty and just play the game without having to spend 4 hours perfecting my dodge rolls to get past a boss.
Ackshually Souls like is when right hand left hand slots and lock on.
It’s not a soulslike unless it comes from a Souls region of gamedev, otherwise it’s just sparkling masochism
Nightmare Levels in A Hat in Time are harder than Soulslike games.
Most NES games are too
What are you smoking my friend
The finest ^this is a peculiarly obscure reference^
I’m here for it
laughs in roguelike
“Roguelike” is a term used to describe a game when an indie developer wants to make more money.
:(
It predates souls though.
Yeah, I’m old enough to have played Rogue back in the 80’s, and trying to learn enough BASIC on my computer from Radio Shack to make my own version.
Soul like is when you can light cozy camp fire
Can I have the vampire milkers simp class?
vampire milkers
I might need to check this genre
People that say soulslikes are hard weren’t gaming back in the 80s/90s huh?
At least I can fight Malenia 50+ times without any tedious things in-between. If you die three times at a boss in an 80s game, you’re starting that game over. I would say that if 80s/90s games had similar qol improvements then most of them would not be as hard as souls games.
I picked up the og Mega Man. How the fuck did my 5 year old self play that shit?
Free time
Action games could either be hard or last 20 minutes.
They chose hard.
Soulslike is when game hard, 3D, combat and boss fight focused, with dodge mechanics and real time combat. Or are you gonna tell me Super Meatboy is soulslike because it’s hard?
It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.
For example, Jedi: Fallen Order is a soulslike because it has the same mechanic (with meditation circles instead of campfires), despite being SciFi themed. It does also have all those other things you mentioned, but arguably, so does Skyrim, which is definitely not a soulslike.
It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.
By this definition, Demon’s Souls is not a soulslike.
I never played that, but according to its Wikipedia page “When a player is killed during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, while the player returns in soul form with lower maximum health and the loss of all unused souls.”
The real question is whether this makes Super Mario a souls-like.
It’s almost as if the Souls series was a deliberate throwback inspired by classic games and used mechanics copied from them.
By this definition, Super Mario World is a souls-like
If it’s hard, it’s a soulslike
rogue-like entered the chat
megaman and battletoads has entered the chat
🐸 ^it is Wednesday my dudes^ 🐸
rapid fire buster shooting intesifies
WotR is Soulslike?
Is it hard?
Highest difficulty is “Unfair” and that is a pretty accurate description.
A souls-like must have a couple of the following:
-
video game where the difficulty can be incorporated into the player’s identity.
-
a conspiracy between monitor and controller manufacturers
-
Difficulty modes are forbidden.
-
has an easy mode called “magic build”
-
Story, narrative, and plot are all forbidden. The player can learn about the world, but cannot affect it.
-
Sekiro is the best one.
Sekiro is not a soulslike, it’s Ninja Gaiden. :P
-
Big vampire milkers, so Resident Evil 8 is souslike, got it
It it hard ?
Only when I think about Lady Dimitrescu
;) ^soulslike confirmed^
It’s not that Souls-Likes are hard, it’s just death is a mechanic in them. We traditionally associate a death screen as a loss, in that sense you have to redo a section of a game with no additional reward. But in Souls-Like games, death resets the enemies but you can get your lost experience back on top of the newly acquired one. This means that at some point the section should become trivial because you’re potentially over-leveled. A Souls-Like can kill the player fast because the return to the point oft death is also fast and rewarding.
That’s in my opinion is what makes a Souls-Like a Souls-Like, it’s that gameplay is paced with player death in mind.
^soulslike hard^ 🧠