• pivot_root@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      Does Proton GE help? I played multiple 6-hour sessions through desktop mode and haven’t had a single crash.

    • KubeRoot@discuss.tchncs.de
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      I mean, it kinda is a deck problem, in that it affects the steam deck’s capabilities as a gaming device. If you know what you’re doing you might be able to fix that issue, but for most users it ends on “this game doesn’t work on the steam deck”.

      That said, I do believe valve (and all the other contributors to wine, dxvk, etc.) are doing work to make more games work on Linux, and they’ve done an amazing job so far

      • prashanthvsdvn@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        5 months ago

        It’s not a steam deck problem, if palworld keeps leaking memory. I have seen that issue in my steam deck, laptop and on my friends dedicated server.

        • KubeRoot@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          0
          ·
          5 months ago

          Ah, sorry - I saw mentions that Proton-GE fixes it in another reply, thought it was something else.

          My statement does stand in general, any issues with Proton will reflect negatively on the deck - but I definitely spoke too soon here

          • prashanthvsdvn@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            5 months ago

            No. It’s not a Proton issue or a Steam deck issue or a Linux issue. Palworld has a fundamental issue on how it handling memory and asking for infinite ram. So it doesn’t matter what OS or what manufacturer made because all the devices have finite amount of ram and if you keep asking infinite ram, they will crash when they are out of memory to give.

            And I don’t think palworld having memory issue will portray steam deck in negative light when the user comes to know it’s a game bug and not the device or its software bug.