• gregorum@lemm.ee
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    5 months ago

    pfft— 16-bit @ 3Hz and 128k of ram?

    give me Adventure! waiting for each turn to process and refresh would actually give a sense of suspense!

    edit: for reference, Pong on an Atari 2600 ran at 8-bit @ 1.19 MHz w/128k of ram. so 3Hz is barely enough power to process rudimentary logic and text display. Adventure was node-based with a simple language-prompt interpreter. it would be slooooow, but it would have a chance of actually working.

    • Kaboom@reddthat.com
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      5 months ago

      Mild correction, 128 bytes of ram, not kilo bytes. Yeah, that thing was somewhat limited.

      • gregorum@lemm.ee
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        5 months ago

        oh, shit, fixed!

        yeah, if extended memory was required, it could be on the cartridge. some Nintendo and Neo-Geo cartridges did this, too.