cross-posted from: https://lemmy.world/post/10828130

Always good to see someone in the industry push back on all of these shitty tactics the AAA publishers want to push.

  • ninjan@lemmy.mildgrim.com
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    6 months ago

    Personally “as a service” is OK if it’s actually sold that way. If I pay a fee per month or in some other way per use and that gives me access to the whole game as long as I play then I’m a happy camper and it gives the developer a steady stream to use towards improvements and keeping the servers online.

    When you start double dipping or even triple dipping is when I start getting peeved. You can’t do a monthly fee and also lock stuff behind microtransactions, it might be somewhat OK if what you lock away is purely cosmetic and if you can still get them via say an in-game auction house a la SWTOR.

    But some games have all of these:

    • Pay for the game itself to let you play it
    • Pay a monthly fee or have season passes to get access to certain content or very needed “convenience” features
    • Have microtransactions that aren’t just cosmetics but give power / convenience or unlock features/content

    And then it just feel like a money milking machine.

    Generally if you do one of those you’re most likely OK, two can potentially work if you’re really careful. But all three is a no-go.

    The Division did two and felt OK to me, the microtransactions on top were only cosmetics but it felt kinda shitty when you had already bought the game and paid for a season pass/expansions.

    Destiny also did two and felt OK as well but after I quit I heard they made some really unpopular changes to the cosmetic system and their microtransactions?

    League of Legends did one, the last one, and still felt OK from a monetization stand point. Same with Valorant.

    Diablo 3 did all three and was brutalized for it to the point of changing it, but that’s the only example from the top of my head of someone triple dipping.

    • gregoryw3@lemmy.ml
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      6 months ago

      Destiny was doing fine until clearly expansion/content gear was put into the mtx store. Then the whole content vaulting happened and everything went down hill.

      The content vault was done to reduce storage space requirements by removing the main story and multiple planets. The story put in to replace the base story made little sense and was just badly designed. In effect this meant the base game (previously paid content) and paid expansion content was removed. No refunds or anything as the policy you sign to play says they can remove content at will.