• MajorMajormajormajor@lemmy.ca
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    6 months ago

    It’s always great when the DM asks the player if they’re sure about that and the player still does the crazy thing, and then gets mad about the consequences.

    Played with one murderhobo that attacked 7 town guards in the town square without warning by themselves. The DM asked the player if they were sure ans the player still proceeded. When the guards attacked back and killed the player’s character (all while the rest of the group just watched as this wasn’t the first time dumb shenanigans happened), the player complained. “It’s what my character would have done.” and the DM responded with “it’s what the guards would have done.”

    Suffice to say the next session that player had a new character that made slightly smarter decisions.

    • tissek@sopuli.xyz
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      6 months ago

      I’m one of those. Especially if my character got something wrong and is acting on those assumptions. By the gods I love digging my own grave!

      • Th4tGuyII@kbin.social
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        6 months ago

        The problem is the stereotype of people who say “It’s what my character would have done.” are just using that as an excuse to dodge blame for having their overly edgy character perform questionable acts such as murderhoboing that ruin the fun for everybody else.

        Having said that, understanding what your character would actually do in a given situation based on their current knowledge, background, etc. can make for really good RP situations, but must be done in good faith (unlike above)

        • tissek@sopuli.xyz
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          6 months ago

          Completely agree with you. Being disruptive is always a player choice, everything the character does is always a player choice.

    • Th4tGuyII@kbin.social
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      6 months ago

      My DM used to warn their players that if they acted like Murderhobos or were an accomplice to one, they would get treated like Murderhobos…

      It also incentivised the party to keep their muderhobos in check, by force if necessary