• Souyo@lemmy.world
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      9 months ago

      As much as I enjoy this game, I haven’t been able to get in the servers in days and when I was able to I couldn’t buy any upgrades or weapons.

  • Guy_Fieris_Hair@lemmy.world
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    9 months ago

    I feel like each spike and lul is because it spikes, the servers splode, people leave, the servers get a little better, then the cycle continues. And here we are.

  • Mac@mander.xyz
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    9 months ago

    Do we need these posts for every game that releases? Just curious.

    • JowlesMcGee@kbin.social
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      9 months ago

      I find it interesting, especially for games from smaller teams. But I suppose that don’t really add anything to the larger conversation. I just find it interesting to hear how some of these games are doing.

    • Chozo@kbin.social
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      9 months ago

      Huge concurrent player counts like this are pretty significant milestones that not every game hits. The popularity of this game, which seems to me like it had hardly any marketing campaign behind it, is pretty noteworthy.

    • GoodEye8@lemm.ee
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      9 months ago

      I think the difference is that in this case nobody really expected it to hit that big. The developers definitely didn’t expect so many players, they’ve scaled up services, turned off auxiliary features to reduce load and still yesterday the player count was so high that at peak you couldn’t even log in. It’s a game suffering literally from success.

  • NeryK@sh.itjust.works
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    9 months ago

    Amazing game, but its servers are not keeping up with demand. Being too popular is a good problem to have, until it’s not.