• joneskind@lemmy.world
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    11 months ago

    Imagine being the editor of a cross-platform game engine and pretending you don’t have enough developers to port the games you developed for other platforms…

    What’s your message here Timmy huh?

    “Our game engine is so shitty that even us can’t afford to develop our games on Linux with it”

    What a fraud…

    • atmur@lemmy.world
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      11 months ago

      I think he means the whole “Not enough users to justify porting applications, users don’t use it because applications don’t support it” thing.

      The problem is that logic has been dead for years. Users are here. The Steam Deck is wildly popular. Tim Sweeney is just a dumbass.

    • TwanHE@lemmy.world
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      11 months ago

      He means they have a problem with Linux users. What other reason would there be to buy up games and remove native Linux support the second its removed from the steam store? (Rocket League for example)

  • Rustmilian@lemmy.world
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    11 months ago

    Tim Sweeney is a fuckin retard.
    All it takes is one click in the EAC SDK to support Valve’s Proton. (⁠┛⁠◉⁠Д⁠◉⁠)⁠┛⁠彡⁠┻⁠━⁠┻

    • Chewy@discuss.tchncs.de
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      11 months ago

      Fortnite uses both EAC and BattleEye, so it really isn’t that easy to integrate with their custom solution. Also, they have to test it to make sure no bugs are introduced. Afterall, it’s a multi-billion USD game.

      But as we know, they really don’t care, so even if it was only a day of development time, they wouldn’t do it.

  • stoy@lemmy.zip
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    11 months ago

    Meanwhile back in 2004, Epic released Unreal Tournament 2004, with a dedicated Linux installer on the first disc.

    • countsickness@feddit.de
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      11 months ago

      Correct me if I’m wrong but it was hidden on the last disk! (And the box did not mention it in any way)

      Good times.