Rockstar Games’ servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.

    • Echo Dot@feddit.uk
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      2 months ago

      I’ve heard devs say that Linux users come up with something like 90% of the bug reports. They’re often bugs that only affect Linux,so you’ve got, say 10% to the player base reporting 90% of the issues, and about 85% of those issues only affect the 10% of the player base.

      Simply from an economics standpoint it doesn’t make sense to spend that much resources on such a small percentage of the player population. Additionally about half of those Linux users do have Windows computers, that they are prepared to buy your game on, if that’s the only option. So again it makes no financial sense to actually support Linux.

      As far as the studios see it they are taking a 5% cut in profits, in order to reduce workload by 85% - seems like a good deal.

      I can’t even really argue with that, because they make a good point. Indie devs have it even more difficult because they often have much smaller teams, and really can’t handle the workloads that Linux users would give them.

      • Womble@lemmy.world
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        2 months ago

        Thats was a. From years before proton, b. from a dev renowned for being linux hostile, c. ignores the fact that linux users are far more likely to be technical and likely to submit a proper bug report rather than shrugging and moving on.

        • Echo Dot@feddit.uk
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          2 months ago

          I’m not sure who you’re referring to but I got this off a developer forum about 3 years ago. I don’t know which dev came from just a number of developers chimed in to say they agree

          • rivalary@lemmy.ca
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            2 months ago

            I don’t want to discount what you saw, but I don’t think Linux gamers are even asking for official support. If they don’t want bug reports from Linux gamers because the reports would be “tainted” by an unsupported operating system, then they could have a banner on the submission page. I would argue, however, that they would be missing out on a lot of free bug testing where all of these companies are far too cheap to pay for proper bug testing these days.

            At this point, Linux gamers would just appreciate the bare minimum being put forth with developers not breaking the games for them.

      • nous@programming.dev
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        2 months ago

        The devs from ΔV: Rings of Saturn give a completely different story. Yeah, most bug reports come from Linux - but platform specific ones a vanishingly rare: https://www.reddit.com/r/gamedev/comments/qeqn3b/despite_having_just_58_sales_over_38_of_bug/

        Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!

        Not to mention the quality of the reports from the Linux users was vastly more details and useful to them.

    • doctortran@lemm.ee
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      2 months ago

      It feels like it’s part and parcel with an overall, growing trend in software to be openly hostile to any system wherein the user has proper admin rights.

      Because the potential for someone to use those rights to fuck with the software merits refusing to support systems where they can.

      Further entrenching the notion that, to participate in a “modern” consumer software environment, the user must agree to be handcuffed on their own hardware.