Great. Now I’ll have to buy this to justify overspending on 96gb of ddr5.
Quick! Name one thing that has nothing to do with the other and make that your headline!
_
30GB plus unlimited data streaming while using it…
That said, I suppose one plus is that this hopefully wont need as many 10+GiB updates literally right when I finally have an hour free and want to play it.
I’m thinking 30 before opening the game and then 100+ after.
30GB to install then 100+ after you open the game and it downloads updates and scenery. Same deal as 2020.
It probably streams the content during play.
It definitely does, it pulls satellite data of the whole world
Most games, most textures are compressed, which leads to something like Diablo 2’s remake having ridiculous load times considering it’s a simple reskin of a 20 year old game. That 30GB footprint probably gets unpacked to something twice the size, and if you’re caching literally every single thing for the sake of smoothness (flight sims rarely have loading screens when you enter another country’s airspace or a different biome), and a little bit of overhead for OS etc, gonna need heaps of RAM
Interesting—D2R only had 1-3 seconds’ load time for me! Was it bad on consoles without SSDs?
Nowadays 2 seconds is an eternity considering M.2 drive speed and DDR4 bandwidth. Baldur’s Gate 1 for example, nothing is compressed and load times are in single digit milliseconds. Sure BG1 is loading like 1/8th the stuff but load times are 1/300th
There’s actually a program people use for D2R to unpack textures and it cuts load time significantly, but the install and the uncompressed files have a massive footprint
malloc knows no limits.
Except
SIZE_MAX
I suppose 🙄
I wonder if it’s going to take several hours to download all the world content before allowing into you into the menu screen like MSFS2020 does.
I wonder if they’ll insist on using MS servers for the content and will be kept at MS server caps at 5MBPS, meaning that it will take 20+ hours of downloading before you can even play, pulling you outside of the 2 hour Steam return window.
Yeah fucking MSFS2020 was such a bust for me living in Australia. It took days to download then I finally got it working something went wrong with install files and had to dick around. In the end I played 3 hours of it but have hundreds in download time.
Fuck MSFS
I was seriously hyped for it and waited years until I had a good gaming rig and then when I downloaded it I couldn’t even get past the loading screen. Unable to establish connection to Microsoft servers. I ended up buying Xplane 12 and Aerofly FS4 instead.
Afaik Steam does refund games if you tell support that you spent time troubleshooting or waited for the launcher to download the actual files.
Though I only think to have read about it. No concrete proof.Yeah the Steam refund 2 hour thing is just the no questions asked guaranteed refund window. You can absolutely request a refund outside of that window and they’ll be quite reasonable in most cases.
Hell, they’ve been refunding Linux users for GTAV this week because of the change to BattleEye.
Years ago, I tried cities skylines on a sort of shitty PC… spent at least 8 hours trying to get it to work, then just gave up.
Requested a refund and it was granted almost immediately.
I bought a better PC and repurchased, and not it runs fine but the game itself is pretty mod dependent and I have spent more time installing and uninstalling mods than actually playing the game.
So yes, ask for a refund and you will probably get it even outside the 2hour window.
Just to provide some context as someone who played the hell out of 2020 (on gamepass) and is looking forward to buying 2024 minute 1 and then figuring out how to keep a cat from fucking up a HOTAS sled for minutes 2-900:
The install is small because that is just the core game. Theoretically, that is all you need and it contains the meshes/logic for meshes and plane textures and so forth. You will then stream map data as you play and cache that. So the first time you take off at Pyongyang International it will take a bit of time to load but subsequent trips will be super fast.
That said… you will almost assuredly download the world packs. This is the much more hand crafted cities and airports so you can genuinely feel like you are flying over Paris or escaping from London Heathrow’s international terminal and so forth. Or just to fix some weirdness because of a building layout near a river. And those world packs get big.
Before I switched over to linux for full time gaming? My PC install of MSFS 2020 was probably 100-200 GB on its own just from all the updates?
Casual FS2020 enjoyer here, what changes have you the most excited for 2024?
And .kkrieger is 96 kilobytes and uses around 200MB of RAM iirc.
The demo scene was always technically amazing
JavaScript developers hate this one weird trick!
Memory leaks goes brrrr
lol i remember when you’d get called an idiot for installing 16 gb ram
I remember being asked what I needed 64 MB of RAM for. My answer, of course, being “because I can.”
My server has around 156GB RAM.
Do I use most of it? Nah.
Why then?
Cuz it was free from work and I wanted to hit the amount from Weird Al’s “it’s all about the Pentiums”
I wanted to hit the amount from Weird Al’s “it’s all about the Pentiums”
I don’t remember anything about 156GB RAM in that song…
I got me a hundred gigabytes of RAM
I never feed trolls and I don’t read spam
Ah, gotcha. Well I guess I’ll just settle for 128GB then.
after years of dealing with emm386 trying to get ultima 7 to run on DOS, i always bought all the ram i could afford. fuck all that “you don’t need that much” bullshit
Can’t have too much, but you can have not enough.
Is there any reason to choose MSFS over Flightgear other than simply being unaware of the latter’s existence?
I don’t know that other one, but what hooked people on MSFS was the AI terrain made from satellite images letting you fly from anywhere to anywhere, and some capitals are handmade.
They also added missions based on the previous games to celebrate the series history.
Oh, it’s a game now? Back when I dabbled with it (early 2000s) it was a simulator as the name says. Flightgear is an open source simulator that, according to pilots, feels more realistic.
I think it’s always been a game too, even the first editions had missions alongside free flight.
I mean, yes, as I’m sure you know already. Flightgear is a fine product and lots of respect to the contributors, but the support around MSFS, the level of detail and whole host of other factors make MSFS the one to beat; even if the flight model of XPlane is probably a tad better.
That’s not really odd. It likely caches decompressed assets and such.
They’ve also talked about massively leveraging cloud computing and streaming, it’s likely a lot of actual scenery isn’t part of the offline file size unless you cache the areas for offline play (if that’s even an option)
Yeah. That was admittedly the big issue with Australia. With VFR it was useless unless we used Orbx in the days
I’m glad they’re moving the world update and other massive downloads to something in the cloud and on-demand. Anything between 10-40% of my “play time” on steam was actually downloading stuff.
Oddly? The game needs ram to store data like variables that the game generates, like physics simulations, among other game systems. The game’s asset size alone doesn’t really matter.
I know. That statement was weird. In just a few lines of code I can chew up all available ram on a machine.
Which is you messing around, nothing professional. RAM leaks are a big bug.
Nah, most of the space is filled with textures in a graphical game. Which is odd in 2:1 RAM:disk ratio, since most of the textures are in ddx nowadays, a format the GPU can use 1:1. You can’t really compress ddx.
They’re taking ram, though not vram.