Game Preservationists When a Game Sucks:
“Good I’m glad it’s gone.”
If Concord doesn’t see a F2P re-release, it will DEFINITELY be some highly-sought cultural relic in the future
One of these days, it’s going to teach them to stop making games designed to destroy themselves. Preservation needs to be good for business, and the lack of it needs to be bad for business.
Eh, there is no such thing as preserving a live service game. Lots of OW1 copies on disc that are coasters now
Like it’s namesake it was quick and ended in a big crash.
Concorde ran for 34 years, with only a single accident.
This lasted less than a bunch of Concord grapes. Maybe only the British resolve at the Battle of Concord would be less.
Kekw
I can never tell if it’s new gen z word or a spasm of some sort
Kekw is deeper internet slang than most people are willing to discover. Kek is like a giggle or snort, not a full laugh but a chuckle. The w modifier means this is a win for them, so kekw is a chuckle about a good situation. If you want more info you can ask someone on 4chan, they are super helpful and nice to new members of the community.
Yeah, they’re very helpful over there. You can learn a lot from them. But also:
Being young enough to believe that kekw is just some 4chan tier slang.
It seems all knowledge shall become lost in the eternal shadow of an aging timeline.
Ik it’s not, but the only place you see it regularly is 4chan.
?
I wonder why they didn’t make it free-to-play and try to cash in on microtransactions
It’s a non zero amount of work, and there’s every chance they spend more money making that change than they would bring in.
That’s presumably why it’s going offline and everyone getting refunds
With all the negative press, I doubt they would try that. Even if it goes free, people will recognise the name and wouldn’t bother trying it.
I think the people that have never heard of it far outweigh the people that have and decided to ignore it. They’re chasing “normal” people, not people like us who would likely have ignored it even if it was a free to play, micro transaction riddled mess.
And “FREE!” does appear to be a key factor in making this kind of game take off. They live or die by initial player interest and retention.
These things are expensive to make, it’s not just going in the bin. I’m just not sure where it belongs. It’s clearly Overwatch’s stunt double, and even that seems like it’s on the wane.
If it wasn’t for hundreds of people likely losing their jobs it would be really funny that Sony’s greedy, cynical attempts to cash in on the live service fad keep failing
It’s probably not even the artists fault it turned out this shit. My gut feeling is that the game is victim of incompetent leadership. Indecisiveness on important matters and micro management on stupid things.
It’s also the same incompetent leadership who will get bonuses and promotions after this.
Was it shit?
Shit in terms of having no players and being pulled back after just two weeks.
From what I understand, the game itself was alright. It had no major technical or gameplay problems. At least the team of programmers and game designers were competent.
The main issue is that the game was incredibly unappealing, and I believe this can only come from poor leadership.
Is that not a game designer thing?
Do they lose their jobs?
They delivered the product, they got paid for their work.
I can’t imagine hundreds of people still working on the game beyond release. They’ll probably move on to different projects.
Most big game corps just shutter studios, usually letting them know via the grapevine after a board meeting or twitter post…
A failure this monumental will almost certainly result in Sony taking the entire studio out back and shooting it, just to placate investors.
Edit: For context, Sony owns Firewalk - the studio - outright, they’re not just the publisher.
I want to paint easy villains into the world as much as anyone, but I didn’t see anything especially “evil” about Concord; just poorly planned and uninteresting. It’s more of a tragic failure of incompetence than anyone being greedy or hurtful.
I don’t think the parent comment was trying to say that it’s particularly evil. They rather meant “greedy” in the sense that these companies get a bit too excited about money.
Basically, live service games are pretty expensive to make and generally result in an incomplete/worse experience at launch. But if they’re successful and gain enough of a player base, then they pay for themselves manyfold.
That’s why these companies keep on gambling, by building live service games, rather than two or three smaller games from the same budget.
Oof. Pivoting to free to play then, or at least a PSPlus relaunch.
Remember when Sony laid off a ton of Bungie employees? Talk about a series of bad decisions.
At least they’re giving refunds.
Just saw a Bungie job listing on LinkedIn too. Make it make sense. I did apply though
They want to pay less than they were to whoever was in that spot before.
That or it’s one of the essential positions they didn’t want to downsize but the previous person left for other reasons.
The age of DRM means that they can now “unlaunch” the game and force you into a reimbursement while giving up the game. Why? What if someone liked it and wanted to keep playing? is this an online only game? This is just sad.
Done!
It is an online-only game.
So ?
deleted by creator
So the person I responded to asked if it was.
And you think it’s cool to just go around answering questions all Willy nilly?
I know, how dare they?! Wait, am I allowed to respond in agreement with you???
No. No agreeing. Only bitching.
Could have been a cool single player game
Could have been a cool split screen and LAN game.
People can barely find anyone to play with globally over the internet. It wouldn’t work as a lan game.
Gameboy Advance had single-pak link (buy one copy, play with up to 4 linked devices) 20 years ago.
Greed has defeated the technology, though.
Any game works as a LAN game. That’s the advantage of being a LAN game. Of course, when you build a game like that, you know not to assume that you’ll always have 10 players in a match, and you build it to scale to that. If they released it with LAN and a deathmatch mode for any number of players, even if they did no rebalancing on the character designs to account for it and the there were obvious top tiers and low tiers, I’d still buy it.
I’m saying that if there aren’t enough players to sustain a multiplayer game globally you’re not going to find people to play with locally.
So to recap:
- 200 million dollars
- 8 years of development
- Sony shuts down all of their Japanese studios and redirects their efforts into developing “cinematic” experiences to appeal to western gamers
- Sony liquidates countless other studios in the pursuit of funding this game
- Sony buys Bungie to aid in developing this game
- Sony thinks this is going to be a huge success rivaling COD and Fortnite, so they fund an entire multimillion dollar CGI-animated episode to be aired in Amazon’s Secret Level anthology series
- Shuts down in 10 days
- Sony refunds everyone
Man, Sony is taking L’s like a motherfucker.
200 million sounds like a lot, but it’s like 2 weeks of PSPlus money.
For all this losing, they’re sure making a lot of money. Just not out of this game.
And that money ain’t gone yet, there’s for sure a pivot towards a F2P, MTX ridden version of the game to be relaunched.
The problem is that gamers say they don’t like that sort of thing, while the success of the likes of Fortnite indicates that there’s a lot of gamers out there saying nothing, but buying V-bucks like a motherfucker.
Sony shuts down all of their Japanese studios and redirects their efforts into developing “cinematic” experiences to appeal to western gamers
They shut down Japan Studio, that’s a name, they still have studios in Japan.
Jesus christ
Can’t help but wonder if this would have been a hit if it was F2P rather?
With the amount of marketing it received, I think people would still stick to Valorent or Overwatch 2. I only see videos and posts about Concord being a flop, than promoting it.
I didn’t realize that there was a physical release for this game. I just bought myself a copy to keep sealed in my collection.
May I ask why? Genuinly curious.
I’m a collector, and this is a game that may have a high value in the future due to being rare. If it was literally only available for 2 weeks and they pulled all the remaining copies and refunded people, there’s not going to be many, and I will have a sealed copy. Of course, it’s possible that they may re-release it in the future if they decide it’s worth the money to tweak it, but I honestly kind of doubt it. You may be wondering why it matters if it literally can’t be played and who would want it, and that’s absolutely a fair question, but in the end, the answer is collectors.
Don’t think of it as a pyramid scheme, think of it as a pyramid team!
Have noticed any trend in how “collectible” something is with the introduction of “online/periodic patches”. I always wondered since there seems to be a lot of software at different versions gluing everything together vs what used to be the standard before (console software was for the most part finalized at launch).
I haven’t really noticed anything in that regard. I’ve also been curious about the collectibility of physical copies of online only games. If the game is no longer playable, is there actually any value? I feel like things are a little too early to say at this point, but given how rare this title will seemingly be, I’m hedging my bets.
It’s tempting lol
Get fucked
Haha holy shit that was fast. Stop shoving live service down your customers fucking throats maybe, sony?
Don’t worry, they’ll try again with the next “game”