30% is and isn’t a lot when you consider everything it entitles you to do as a developer, including high-speed download servers, community tools, advertising, SteamWorks platform etc.
The work valve is doing in development of Proton isn’t an occasional trinket, it’s an ongoing and important project which is helping to defeat the real monopoly, Microsoft.
Also, I’m a patient gamer, Steam sales are frequent enough that I have always paid the best price.
Excellently, Unreal Engine makes a huge amount of money for them.
Have they stopped running at a loss yet?
You’re probably thinking of the Epic Games Store, not Unreal Engine, and it would be grossly profitable at 12% commission if it had the established infrastructure and sales numbers that Steam does, it’s only not profitable because they are still developing and building infrastructure and they basically just sell Fortnite and Rocket League.
But on that matter, Valve charges much less for their engine, and is often free for indie devs.
If you’re talking about the Source Engine, they’re really, really not comparable. The Source Engine hasn’t even been updated since 2013.
EGS would be grossly profitable if they had a good service, but they don’t because their platform is shit.
What are they supposed to do?
How would you convince gamers to use your store instead of Steam? There are reasons that anti-monopoly laws don’t care how you got your monopoly, once you have one it’s problematic because it makes nearly impossible for competition to form against you.
The services are free for the customers though.
30% is and isn’t a lot when you consider everything it entitles you to do as a developer, including high-speed download servers, community tools, advertising, SteamWorks platform etc.
The work valve is doing in development of Proton isn’t an occasional trinket, it’s an ongoing and important project which is helping to defeat the real monopoly, Microsoft.
Also, I’m a patient gamer, Steam sales are frequent enough that I have always paid the best price.
Epic charges you 5% of revenue after a million dollars to use the entirety of Unreal engine. 30% for a store with an add on market is not reasonable.
And how’s that going for them? Have they stopped running at a loss yet?
Come back to me when Tim Sweeny has a viable business strategy.
Excellently, Unreal Engine makes a huge amount of money for them.
You’re probably thinking of the Epic Games Store, not Unreal Engine, and it would be grossly profitable at 12% commission if it had the established infrastructure and sales numbers that Steam does, it’s only not profitable because they are still developing and building infrastructure and they basically just sell Fortnite and Rocket League.
I was only talking about Epic Game Store, not Unreal.
But on that matter, Valve charges much less for their engine, and is often free for indie devs.
EGS would be grossly profitable if they had a good service, but they don’t because their platform is shit.
“They basically just sell Fortnite and Rocket League”
So, has anything changed in the past 3 years or are they just doing the exact same thing, hoping something would change?
If you’re talking about the Source Engine, they’re really, really not comparable. The Source Engine hasn’t even been updated since 2013.
How would you convince gamers to use your store instead of Steam? There are reasons that anti-monopoly laws don’t care how you got your monopoly, once you have one it’s problematic because it makes nearly impossible for competition to form against you.