catch22@programming.dev to Technology@lemmy.worldEnglish · 7 months agoMicrosoft's draconian Windows 11 restrictions will send an estimated 240 million PCs to the landfill when Windows 10 hits end of life in 2025www.tomshardware.comexternal-linkmessage-square560fedilinkarrow-up10arrow-down10file-text
arrow-up10arrow-down1external-linkMicrosoft's draconian Windows 11 restrictions will send an estimated 240 million PCs to the landfill when Windows 10 hits end of life in 2025www.tomshardware.comcatch22@programming.dev to Technology@lemmy.worldEnglish · 7 months agomessage-square560fedilinkfile-text
minus-squareno banana@lemmy.worldlinkfedilinkEnglisharrow-up0·edit-27 months agoOnly thing I’ve found to really not work is head tracking. That’s pretty niche though and I’m expecting someone to figure that out eventually. Almost every game ran no problem.
minus-squareDarkThoughts@fedia.iolinkfedilinkarrow-up0·7 months agohttps://github.com/opentrack/opentrack Used this years ago in Elite without issues.
minus-squareEdibleFriend@lemmy.worldlinkfedilinkEnglisharrow-up0·7 months agoLike VR you mean? lol my next build is when I want to finally get into VR and try all the games I haven’t been able to play yet :(
minus-squarejaemo@sh.itjust.workslinkfedilinkEnglisharrow-up0·7 months agoAnecdotally; I am running Manjaro, with a valve index, and other than a few need-to-disconnect-and-reconnect my HMD, it’s been solid and painless.
minus-squareno banana@lemmy.worldlinkfedilinkEnglisharrow-up0·edit-27 months agoNo, not VR. Headtracking. The head is tracked with something like a webcam to move the camera.
minus-squareABCDE@lemmy.worldlinkfedilinkEnglisharrow-up0·7 months agoWouldn’t you look away from the screen?
minus-squareno banana@lemmy.worldlinkfedilinkEnglisharrow-up0·7 months agoYou calibrate it so that a small head movement translates to a large camera movement.
minus-squarebrbposting@sh.itjust.workslinkfedilinkEnglisharrow-up0·7 months agoYo what how long has this been a thing?!
minus-squareABCDE@lemmy.worldlinkfedilinkEnglisharrow-up0·7 months agoThat sounds better than the silly example I had in my head.
Only thing I’ve found to really not work is head tracking. That’s pretty niche though and I’m expecting someone to figure that out eventually. Almost every game ran no problem.
https://github.com/opentrack/opentrack Used this years ago in Elite without issues.
Like VR you mean? lol my next build is when I want to finally get into VR and try all the games I haven’t been able to play yet :(
Anecdotally; I am running Manjaro, with a valve index, and other than a few need-to-disconnect-and-reconnect my HMD, it’s been solid and painless.
No, not VR. Headtracking. The head is tracked with something like a webcam to move the camera.
Wouldn’t you look away from the screen?
You calibrate it so that a small head movement translates to a large camera movement.
Yo what how long has this been a thing?!
Check out OpenTrack!
Ohhh cool!! Thanks :)
That sounds better than the silly example I had in my head.