Daemon X Machina features two prominent people behind the helm: producer Kenichiro Tsukuda and mecha designer Shoji Kawamori, who also worked together on the Armored Core series.
This is for staff, the hell comes from rumors about armored core 6 being made way before Daemon started it’s marketing cycle, then suddenly we have AC staff on marvelous instead of from, just do the math.
Feel free to do the math for me, because I just don’t see it.
Tsukuda hasn’t worked on armored core since 3, he was long gone from FROM before Armored Core 6 was even an idea.
Kawamori did mecha designs for Armored Core 6.
FROM said Armored Core 6 is in early development in 2016
Daemon x machina came out in 2019
The director of Armored Core 6 was Masaru Yamamura who worked on Sekiro until 2019, so outside of concept art and maybe early prototypes no major work had been done on Armored Core 6 before 2019.
At what point was the rumored development hell that you still haven’t sourced?
That’s not at all unusual. In fact, bigger studios will often have a few very small teams working on game concepts for years, to test an idea without spending too many resources.
Did the development start in hell? Because the Daemon x machina producer, who according to you left FROM because AC6 was in development hell, presented Daemon x machina in 2018. At that point AC6 had already been in “development hell for a good while”, but they had only been in development for 2 years?
You got any sources for that claim? Because quick googling makes me think it’s BS.
https://www.siliconera.com/daemon-x-machina-makers-talk-about-how-they-create-their-mecha-designs/
This is for staff, the hell comes from rumors about armored core 6 being made way before Daemon started it’s marketing cycle, then suddenly we have AC staff on marvelous instead of from, just do the math.
Feel free to do the math for me, because I just don’t see it.
At what point was the rumored development hell that you still haven’t sourced?
There you go, 7 years to make the game, you did the math.
That’s not at all unusual. In fact, bigger studios will often have a few very small teams working on game concepts for years, to test an idea without spending too many resources.
Did the development start in hell? Because the Daemon x machina producer, who according to you left FROM because AC6 was in development hell, presented Daemon x machina in 2018. At that point AC6 had already been in “development hell for a good while”, but they had only been in development for 2 years?