• Classy Hatter@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    0
    ·
    7 months ago

    For some reason, when a GBA game crashes, the GBA will output the content of the game cartridge as audio over the headphone jack. This person noticed it and created a script that can re-create the ROM file (content of the cartridge) from the audio that the GBA outputs.

      • fidodo@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        7 months ago

        Sending data over audio was how dial up Internet worked. My guess here is that the audio playing hardware loses the ability to come to a stopping point at the end of the audio file after a crash and starts playing the data in the memory after the audio file ends as if it were audio.

            • MomoTimeToDie@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              0
              ·
              7 months ago

              The guy who uploaded the video that corporate content farm is “reporting” on actually covers exactly why this happens. In short, the gba plays sound from a certain part of ram, which a cpu interrupt continously refreshes. In the event of a crash, it keeps playing sound, but doesn’t get the interrupt to keep it playing the proper data from ram. If you let it cycle through all of ram, it eventually leaks out and just starts playing, well, everything else, eventually getting to the game rom. Relevant Videos